This is the facial rig in a mostly done state. I need to add articulation to the eyelids to get more expressiveness out of them, and I need to add controls for the cheekpits, tongue and the outside of the orbicularis oculi which helps sell winks and squints. This rig is made with a combination of wire deformers for general movements and clusters for finer articulation. The lips have separate translate, rotate and scale pivots so each action can have a different pivot and different falloff.