Wednesday, May 24, 2006

Thesis is Finished



Chloe Gets a Pet on Vimeo

May I present to you my thesis film: Chloe Gets a Pet. This film took me 30 weeks to create from concept to render. Josh Piejko was a big help. He modeled the characters and props, Brittney Lee designed the characters. I learned a lot about rigging and lighting on this film. I used a broken rig technique in the bird to get it to stretch and squash when needed. Let me tell you that certainly helps a lot in 3d. It doesn't limit you like a normal rig does. If I need the bird to reach across the table and grab something, I can do that without having to worry about it not going the distance. Thanks to Greg Smith for teaching me about utility nodes.

Tuesday, April 18, 2006

Broad and Subtle or How I Learned to Stop Being Stubborn and Listen to Audience Response

I have been taking a class for the past 5 weeks called "Acting for Animators". It is quite a useul addition to the R.I.T. animation curriculum. Today we reviewed an assignment. We were all supposed to take 24 pictures of ourselves performing different emotions. Twelve of those were to be close ups on the face and the rest were to be full body poses. Most of my classmates (self included) have grown up in an age of animations where it is more impressive to be able to pull off subtle acting in a character. Therefore most of our own emotions were an attempt at subtle. Many faces were very readable: happy, sad, angry, surprised. But there were a few emotions that repeatedly got muddled up together: disgust, jealousy, confusion. One picture got all of these responses from the rest of the class.
It is my belief that my responsibility as an animator is to be clear with my acting so that every emotion reads to the audience. If some people in the audience are reading "confused" and others are reading "disgusted" and I was intending embarrassment, then I fail. I unfortunately don't have the right to say "well im sorry you didn't get it but the character was embarrassed". That is not an option. The audience has to understand what the character is feeling if they are going to care for he/she, and so therefore sometimes sacrificing subtle to add a broad stereotypical action ain't such a bad thing now is it? I was surprised after much reflection on how some of my favorite animated films do great subtle work when appropriate, but then give you some over the top emotions to really drive it home. Now I will keep that in mind the next time I get a critique that says "This isn't working for me"

Tuesday, March 28, 2006




With the joint help of Josh Piejko and Joe Daniels (because I have no idea what im doing with lighting or texturing) Chloe has been made ready for render. Josh is hard at work with other characters and props from my film and I will be attempting to take a more active role with lighting, all the while continuing to polish animation. How exciting.

Monday, March 13, 2006

Illustration Friday - Tatoo


Yay, another one. My attempt at drawing something badass.

Thursday, March 09, 2006

Illustration Friday - Insect



My first Illustration Friday post. I need to do these more often. They are a good source of ideas which can be the hardest part of drawing. Hope you like it. I'll try to color it sometime soon.

Monday, February 27, 2006

Drake Denson



Boy, I'm on a roll. I was watching Sin City last night with my roomates and just started letting the sketches fly. The film noir style has been the topic of conversation here in the film school as of late. I saw a few freshman films trying to emulate that style at this terms screening, and now my roomates want to make a film of their own to show the youngins how its done. They also want one of the main characters to be a muppet which I think has a lot of potential to be fun. As an animator I think operating a puppet would be hella fun.

Rough Cut


View this clip on Vimeo

You need Quicktime 7 to view this file, but this is the rough cut for R.I.T.'s winter trimester screening. There is still quite a bit of animation to be tweaked to really bring out the performance in the characters, and the colors and textures and lights need to be added as well. But hopefully the story comes across clear. Any feedback is appreciated.

Jeff

I sat myself down and forced myself to draw things that had volume. That is one thing that my drawings have been lacking. I'm not sure where this guy came from but I'm pretty pleased with him. Color is not my forte so I was just trying to use interesting colors that weren't skin tones. Any feedback on if that works would be helpful, or what it needs.

Monday, February 13, 2006

Thesis Update


The thesis is moving along and almost done enough to screen for the winter. This will be an untweaked and unrendered cut. I have been talking to Joe Daniels about lighting and texturing and I have high hopes that I will get the soft and pleasing look I want. To view any progress I have finished on the thesis you can travel to the Thesis Blog and leave any critique or compliments you'd like.

Monday, January 09, 2006

Previous Films and Demo Reel


LINK
Last year I collaborated with two other very talented students to make this project in 20 weeks. It was done using Maya, Photoshop, Premiere and After Effects.



LINK
This is a demo reel containing my best work as of last year. Previously on this blog I have posted "Dance of the Seasons" as a more recent film I've worked on and I am in the process of animating my Thesis titled "Chloe Gets a Pet". Early stages of the Character can be seen below

Sunday, November 13, 2005

Dance of the Seasons in 24 hours


This film was created by me and the other Beiman comandos: Brittney Lee, Jed Mitchel, Joe Daniels, Bill Robinson and Nathaniel Hubbell as well as our friend R.J. Pena. The film is part of a 24 hour animation challenge directed by Joe and Jed. What was actually done in the 24 hour time frame included the story concept, concept art, story boarding, character designs, color layouts and 95% of all animation. Compositing, digital inking of animation and a few last minute shots were done outside of the 24 hour time frame. This is the first time that Joe and Jed tried a traditional 2d animation for this 24 hour challenge. They have already directed two other 24 hour films done in 3d that can be seen on their websites. This is a great experience to be apart of. It challenges us to work efficiently and quickly, all the while feeding off of each other's creative energy. I'm really happy with the results. Let me know what you think.

So here is Dance of the Seasons

If you click on Bill's link you can see behind the scenes photos.

Friday, November 11, 2005

Whoa! SLow down there partner


The trimester has come to an end and so has the preproduction stage of my thesis. I am glad I took Nancy Beiman's Storyboard and layout class. Normally I would've have breezed through preproduction because I was eager to animate. But if there is one thing I recomend to all of you animators out there...slooooooow down. Jumping right into the animation does you no good if you don't have the story and action nailed down. If the story is a bomb, then no audience will put the effort to watch it no matter how well your character moves. The preproduction I put into this thesis will actually make my life a bagillion times easier when it comes time to animate.
You can see my story reel here.

Sunday, October 23, 2005

Chloe in 3d!


Welp, the character is all rigged up in Maya. So here is Chloe in 3d. She was designed by Brittney Lee and modeled by my friend and roomate Josh Piejko. I did this pose test as well as several facial expressions along the way. After a few tweakings I will call her done and move on to rigging Mrs. Featherbottom the bird.


Face Tests
















Tuesday, October 18, 2005

Layouts


This is the layout for my thesis animation. It's the story of a girl named Chloe who has an unexpected pet fly through her window--chaos ensues

Monday, October 17, 2005

Dancing Squirrels

First post. Gestural sketches of dancing squirrels. This was done for an animation that my classmates and I made in 24 straight hours.

Monday, September 05, 2005

Here We Go

Well, Let's give this a shot. I'm new to the blog thing so be gentle. More to come.