Wednesday, January 31, 2007

The Apartment

So this is the livingroom. Most of the stuff in here was bought very cheap off of craigslist.org. What wasn't bought there was probably purchased at the IKEA down the street.


The other angle of the room.


The office area. Complete with Brittney's gianormous desk, custom built light table (courtesy of my brother Matt).



Homemade painting by established artist Brittney Lee.


Not sure why these pictures turned up sideways. This is the bathroom attatched to the livingroom. Very surfer themed. I'm going to take a short drive south to warmer waters to learn.


I did that painting on the shelf in highschool. Its not for sale.



My favorite room....the kitchen. I painted that sign on the wall. It's a saying my manager at
Eat n Park used to tell me all time...."Never trust a skinny cook".


A different look at the kitchen. The one plant we got that we haven't killed. Oh look! Brittney is making a cameo!

Tuesday, January 30, 2007

Crystal D

So here's a mini tour of work. I'm going into my 3rd month at Crystal Dynamics as a Technical Artist. It's going great. I do a bit of coding and a little bit of art. I am working on the next Tomb Raider game -- scheduled to be released in 2008. We just finished up a Demo for the "suits". We start production in a couple weeks. From what we've done this game is going to be pretty awesome. It's amazing what next gen. games are capable of.Here's the front door. Pretty awesome isn't it?


This is Gex. He's a character in one of their claim to fame games.


This is the front lobby decked out with Lara Croft. Crystal Dynamics took over this franchise a few years ago. Their first Tomb Raider game was number seven: Legend. They are about to release an anniversary addition, which is a better looking version of the original game.


This is my new office. I was next door with the animators but I am so awesome they kicked out the boss and put me in his office......or maybe its because they needed my old spot for a new animator.


Here's the next corner. I get a big white board to scribble down ideas on. As you can see I'm not doing a very good job at filling up the bookshelf.


They sure did hook me up. Two 19" monitors and a big ol' widescreen TV monitor (that's for testing out the game on the xbox 360).

Tuesday, December 12, 2006

Steven v.1.0


This is my new StevenRig, a multi rig I've been working on. Thanks Joe for the pose. Its taking a bit of time to set up since I don't have much free time after work. Oh I forgot to mention. I have a job. I am working at Crystal Dynamics in Menlo Park, Ca as a technical artist for their next game.

Anyways, I'm trying to get it to an acceptable stage by the new year so I can start to do some Character Animation. This rig will be set up with multiple heads/hair/acessories/body types so that you can mix and match and even creat new assets.

Tuesday, November 07, 2006

Test Face


I've been working on a new type of rig for a face that is faster to set up and gives more control. This is a test lipsync

PLAY IT

Also as added fun and to demonstrate what is driving this face I made two videos the FIRST is the controlers of the face which drive free floating clusters which in turn drive the curves of the face you see there. The SECOND is just of the free floating clusters.

Sunday, November 05, 2006

Taking on the United States



It's been a while since my last post but as you can see I've been very busy. At the end of Sept. Brittney and I started our journey across the United States to start the next chapter of our life in SanFrancisco, CA!! Here is a the story (pictures included) of our trip.

COLUMBUS, OH

On our way!!! We stopped briefly in Columbus, OH for some ice cream that we couldn't finish - but what a delicious start to a trip.

NINEVAH, IN

Our first overnight stop was to see friends of Brittney and her family in Ninevah, IN. It was a very beautiful lakeside cottage although the cot I slept on was a little small.


ST. LOUIS, MO

Isn't that a beautiful arch??


MOUNT VERNON, MO

Unfortunately our second night, Brittney decided to get really sick. It was a sleepless night for both of us due to coughing, barking dogs, and uncomfortable crappy motel beds.


We then went on to travel through Oklahoma - perhaps the most boring state in the world. Nothing to report there.

???, TX

I nearly ran out gas in Texas. We were in the middle of nowhere without a gas station to be found. We finally just went down a long, endless dirt road until we found a little gas station with one of those pumps that you pull down the lever to reset the dials. It was great. I wish I had a picture.



RED ROCK, NM




Stopping for a bite to eat at the Red Rock museum.


Proof that she DOES eat!!
Then we went up to the Four Corner Monument - the only place in the US where 4 states share a border. It was out in the middle of the desert where no radio stations picked up on my dial.



Brittney look! I'm in four states at the same time!!!

"Ouch"

FLAGSTAFF, AZ

We stayed the night at Brittney's cousin's 2nd house for the night and then were on the road again.

PHOENIX, AZ



We made it to Brittney's cousin's primary house. Jan and Chuck put us up for the night. Two very wonderful and kind people. I was glad we got to see familiar faces along the way.


We decided it would be a good idea to try to hike a mountain that day.....in 106*F weather.


Feeling rather bored of the hike we decided to make it extreme and turn it into rock climing without harnests. Look how high up we are. "How ya doin' over there Brittney??"


Amazing! Holding on with only one hand!

SAN DIEGO, CA

We swung over to San Diego to get an idea of what Souther Cali was like. That night we would going over to Brittney's other cousin's house. Brandon and Janine. Brandon is Chuck's son.

We had some time to check out the beach.

SANTA BARBARA, CA

What a great little surfing town. Beautiful. We traveled a bit more north and stopped early for the night.

EMERYVILLE, CA

Now entering EMERYVILLE!!!!!


WE MADE IT!!! OUR NEW HOME!!!! Got there and unpacked and are still unpacking slowly. But when its all cleaned up we will be taking pictures and blogging them. We'll also be ready to house friends who are stopping by.

Wednesday, May 24, 2006

Thesis is Finished



Chloe Gets a Pet on Vimeo

May I present to you my thesis film: Chloe Gets a Pet. This film took me 30 weeks to create from concept to render. Josh Piejko was a big help. He modeled the characters and props, Brittney Lee designed the characters. I learned a lot about rigging and lighting on this film. I used a broken rig technique in the bird to get it to stretch and squash when needed. Let me tell you that certainly helps a lot in 3d. It doesn't limit you like a normal rig does. If I need the bird to reach across the table and grab something, I can do that without having to worry about it not going the distance. Thanks to Greg Smith for teaching me about utility nodes.

Tuesday, April 18, 2006

Broad and Subtle or How I Learned to Stop Being Stubborn and Listen to Audience Response

I have been taking a class for the past 5 weeks called "Acting for Animators". It is quite a useul addition to the R.I.T. animation curriculum. Today we reviewed an assignment. We were all supposed to take 24 pictures of ourselves performing different emotions. Twelve of those were to be close ups on the face and the rest were to be full body poses. Most of my classmates (self included) have grown up in an age of animations where it is more impressive to be able to pull off subtle acting in a character. Therefore most of our own emotions were an attempt at subtle. Many faces were very readable: happy, sad, angry, surprised. But there were a few emotions that repeatedly got muddled up together: disgust, jealousy, confusion. One picture got all of these responses from the rest of the class.
It is my belief that my responsibility as an animator is to be clear with my acting so that every emotion reads to the audience. If some people in the audience are reading "confused" and others are reading "disgusted" and I was intending embarrassment, then I fail. I unfortunately don't have the right to say "well im sorry you didn't get it but the character was embarrassed". That is not an option. The audience has to understand what the character is feeling if they are going to care for he/she, and so therefore sometimes sacrificing subtle to add a broad stereotypical action ain't such a bad thing now is it? I was surprised after much reflection on how some of my favorite animated films do great subtle work when appropriate, but then give you some over the top emotions to really drive it home. Now I will keep that in mind the next time I get a critique that says "This isn't working for me"

Tuesday, March 28, 2006




With the joint help of Josh Piejko and Joe Daniels (because I have no idea what im doing with lighting or texturing) Chloe has been made ready for render. Josh is hard at work with other characters and props from my film and I will be attempting to take a more active role with lighting, all the while continuing to polish animation. How exciting.

Monday, March 13, 2006

Illustration Friday - Tatoo


Yay, another one. My attempt at drawing something badass.

Thursday, March 09, 2006

Illustration Friday - Insect



My first Illustration Friday post. I need to do these more often. They are a good source of ideas which can be the hardest part of drawing. Hope you like it. I'll try to color it sometime soon.

Monday, February 27, 2006

Drake Denson



Boy, I'm on a roll. I was watching Sin City last night with my roomates and just started letting the sketches fly. The film noir style has been the topic of conversation here in the film school as of late. I saw a few freshman films trying to emulate that style at this terms screening, and now my roomates want to make a film of their own to show the youngins how its done. They also want one of the main characters to be a muppet which I think has a lot of potential to be fun. As an animator I think operating a puppet would be hella fun.

Rough Cut


View this clip on Vimeo

You need Quicktime 7 to view this file, but this is the rough cut for R.I.T.'s winter trimester screening. There is still quite a bit of animation to be tweaked to really bring out the performance in the characters, and the colors and textures and lights need to be added as well. But hopefully the story comes across clear. Any feedback is appreciated.

Jeff

I sat myself down and forced myself to draw things that had volume. That is one thing that my drawings have been lacking. I'm not sure where this guy came from but I'm pretty pleased with him. Color is not my forte so I was just trying to use interesting colors that weren't skin tones. Any feedback on if that works would be helpful, or what it needs.

Monday, February 13, 2006

Thesis Update


The thesis is moving along and almost done enough to screen for the winter. This will be an untweaked and unrendered cut. I have been talking to Joe Daniels about lighting and texturing and I have high hopes that I will get the soft and pleasing look I want. To view any progress I have finished on the thesis you can travel to the Thesis Blog and leave any critique or compliments you'd like.

Monday, January 09, 2006

Previous Films and Demo Reel


LINK
Last year I collaborated with two other very talented students to make this project in 20 weeks. It was done using Maya, Photoshop, Premiere and After Effects.



LINK
This is a demo reel containing my best work as of last year. Previously on this blog I have posted "Dance of the Seasons" as a more recent film I've worked on and I am in the process of animating my Thesis titled "Chloe Gets a Pet". Early stages of the Character can be seen below

Sunday, November 13, 2005

Dance of the Seasons in 24 hours


This film was created by me and the other Beiman comandos: Brittney Lee, Jed Mitchel, Joe Daniels, Bill Robinson and Nathaniel Hubbell as well as our friend R.J. Pena. The film is part of a 24 hour animation challenge directed by Joe and Jed. What was actually done in the 24 hour time frame included the story concept, concept art, story boarding, character designs, color layouts and 95% of all animation. Compositing, digital inking of animation and a few last minute shots were done outside of the 24 hour time frame. This is the first time that Joe and Jed tried a traditional 2d animation for this 24 hour challenge. They have already directed two other 24 hour films done in 3d that can be seen on their websites. This is a great experience to be apart of. It challenges us to work efficiently and quickly, all the while feeding off of each other's creative energy. I'm really happy with the results. Let me know what you think.

So here is Dance of the Seasons

If you click on Bill's link you can see behind the scenes photos.

Friday, November 11, 2005

Whoa! SLow down there partner


The trimester has come to an end and so has the preproduction stage of my thesis. I am glad I took Nancy Beiman's Storyboard and layout class. Normally I would've have breezed through preproduction because I was eager to animate. But if there is one thing I recomend to all of you animators out there...slooooooow down. Jumping right into the animation does you no good if you don't have the story and action nailed down. If the story is a bomb, then no audience will put the effort to watch it no matter how well your character moves. The preproduction I put into this thesis will actually make my life a bagillion times easier when it comes time to animate.
You can see my story reel here.

Sunday, October 23, 2005

Chloe in 3d!


Welp, the character is all rigged up in Maya. So here is Chloe in 3d. She was designed by Brittney Lee and modeled by my friend and roomate Josh Piejko. I did this pose test as well as several facial expressions along the way. After a few tweakings I will call her done and move on to rigging Mrs. Featherbottom the bird.


Face Tests